
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
DANNY PIKE
Swagger as a survival strategy. Danny stacks Cool until every other stat rises with it, and his signature cards pay off big once he is riding high.
High-risk, high-reward chaos
- Random effects and surprises
- Disrupts enemy plans
- Unconventional solutions
RECOVERED AUDIO // TAPE 04
“Relax. If we're gonna die, at least I'll make it funny.”
INNATE ABILITY
CONFIDENCE
While your Cool is 6 or higher, +1 to all other attributes. While it is 8 or higher, +2 instead.
VITALS & ATTRIBUTES
HEALTH
6
AT 0 — DOWNED
SANITY
6
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
OVERCONFIDENT
IMMEDIATE
Fires the moment it's drawn (never enters hand). -2 Cool until end of round and lose 1 Sanity, then discard.
He said "watch this." Everyone watched.
ALL TALK
FORCED PLAY
Enters your hand; must be played as your next action. -2 to your next test this turn and -1 Cool until end of round.
The bit ran out before the danger did.
CRACKED FACADE
LINGERING
Cannot be played or discarded except by its removal effect. While in hand: -1 Cool. At the end of each of your turns while this is in hand, lose 1 Sanity. As an action, test Cool (Difficulty 4). If you pass, discard this card.
The grin held. The eyes didn't.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
AVIATOR SHADES
asset×1 IN STARTERWhile in play: +1 Cool. At the start of your turn, if your Cool is 8 or higher, +1 to all tests this turn.
MIXTAPE
asset×1 IN STARTERUses (3 tracks). Spend 1: +2 Cool until end of round. Discard when empty.
HYPE REEL
assetWhile in play: whenever you pass a Cool test, gain +1 Cool until end of round.
NOTHING TO IT
event×2 IN STARTERDraw 1 card. +1 Cool until end of round. If your Cool is 8 or higher, draw 1 more.
SHOWSTOPPER
skill×1 IN STARTERMake a Fight attempt using Cool; on success deal 3 damage to the Slasher. If your Cool is 8 or higher, deal 5 instead.
NOT EVEN SWEATING
event×1 IN STARTERResponse: play during one of your tests — +2 to this test. If your Cool is 8 or higher, +3 instead.
ALL EYES ON ME
event×2 IN STARTERFast. The Slasher's next activation targets you. +1 Cool until end of round. If your Cool is 8 or higher, also become Hidden until end of round.
COOL UNDER FIRE
skill×1 IN STARTERBecome Hidden until end of round. If your Cool is 8 or higher, draw 1 card and gain +1 Cool until end of round.
NOW YOU SEE ME
eventFast. Become Hidden until end of round. If the Slasher's next activation targets you, gain +2 Cool until end of round.
WHERE'D HE GO?
asset×1 IN STARTERWhile in play: whenever the Slasher loses you, gain +2 Cool until the end of next round and draw 1 card.