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Danny Pike
PLAY
REC
SUBJECT #0500:00:00:00
LAKE ELAINE COUNTY ARCHIVEEXHIBIT #05

SURVIVOR DOSSIER // TERROR AT LAKE ELAINE

DANNY PIKE

THE CLASS CLOWNCHAOS AND CREATIVITY

Swagger as a survival strategy. Danny stacks Cool until every other stat rises with it, and his signature cards pay off big once he is riding high.

High-risk, high-reward chaos

UNPREDICTABLECREATIVELUCKY
  • Random effects and surprises
  • Disrupts enemy plans
  • Unconventional solutions

RECOVERED AUDIO // TAPE 04

“Relax. If we're gonna die, at least I'll make it funny.”

01 //

INNATE ABILITY

PASSIVE · ALWAYS ON

CONFIDENCE

While your Cool is 6 or higher, +1 to all other attributes. While it is 8 or higher, +2 instead.

02 //

VITALS & ATTRIBUTES

HEALTH

6

AT 0 — DOWNED

SANITY

6

AT 0 — BREAKING

HAND SIZE

5

CARDS PER REFILL

Strength
2
Charm
2
Smarts
3
Speed
3
Cool
5

ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15

03 //

KNOWN WEAKNESSES

Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.

CARRIED AT UNLOCK

OVERCONFIDENT

IMMEDIATE

Fires the moment it's drawn (never enters hand). -2 Cool until end of round and lose 1 Sanity, then discard.

He said "watch this." Everyone watched.

ALL TALK

FORCED PLAY

Enters your hand; must be played as your next action. -2 to your next test this turn and -1 Cool until end of round.

The bit ran out before the danger did.

CRACKED FACADE

LINGERING

Cannot be played or discarded except by its removal effect. While in hand: -1 Cool. At the end of each of your turns while this is in hand, lose 1 Sanity. As an action, test Cool (Difficulty 4). If you pass, discard this card.

The grin held. The eyes didn't.

04 //

SIGNATURE DECK

10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK

1

AVIATOR SHADES

asset×1 IN STARTER

While in play: +1 Cool. At the start of your turn, if your Cool is 8 or higher, +1 to all tests this turn.

1

MIXTAPE

asset×1 IN STARTER

Uses (3 tracks). Spend 1: +2 Cool until end of round. Discard when empty.

2

HYPE REEL

asset

While in play: whenever you pass a Cool test, gain +1 Cool until end of round.

0

NOTHING TO IT

event×2 IN STARTER

Draw 1 card. +1 Cool until end of round. If your Cool is 8 or higher, draw 1 more.

2

SHOWSTOPPER

skill×1 IN STARTER

Make a Fight attempt using Cool; on success deal 3 damage to the Slasher. If your Cool is 8 or higher, deal 5 instead.

0

NOT EVEN SWEATING

event×1 IN STARTER

Response: play during one of your tests — +2 to this test. If your Cool is 8 or higher, +3 instead.

1

ALL EYES ON ME

event×2 IN STARTER

Fast. The Slasher's next activation targets you. +1 Cool until end of round. If your Cool is 8 or higher, also become Hidden until end of round.

1

COOL UNDER FIRE

skill×1 IN STARTER

Become Hidden until end of round. If your Cool is 8 or higher, draw 1 card and gain +1 Cool until end of round.

1

NOW YOU SEE ME

event

Fast. Become Hidden until end of round. If the Slasher's next activation targets you, gain +2 Cool until end of round.

2

WHERE'D HE GO?

asset×1 IN STARTER

While in play: whenever the Slasher loses you, gain +2 Cool until the end of next round and draw 1 card.