
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
DANNY PIKE
The Sanity sponge who absorbs mental trauma and turns it into fuel. Danny positions himself where the pain is — soaking horror so others don't crack, and drawing cards for his trouble.
High-risk, high-reward chaos
- Random effects and surprises
- Disrupts enemy plans
- Unconventional solutions
RECOVERED AUDIO // TAPE 04
“Relax. If we're gonna die, at least I'll make it funny.”
INNATE ABILITY
GALLOWS HUMOR
When you lose Sanity, gain +1 Cool until end of round (once per round).
VITALS & ATTRIBUTES
HEALTH
6
AT 0 — DOWNED
SANITY
6
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
GONE TOO FAR
LINGERING
Cannot be played or discarded. While in hand: -1 to all Cool tests. At end of each of your turns while in hand: lose 1 Sanity. Discard only by succeeding a Charm test (difficulty 3) as an action.
"It was supposed to be a joke." Nobody laughed.
DEAD AIR
FORCED PLAY
Enters your hand; must be played as your next action. All players at your location lose 1 Sanity as the bit lands wrong, then discard this card.
He delivered the line. Nothing. Not a chuckle. Just the silence, and the thing the silence let everyone hear.
STAGE FRIGHT
IMMEDIATE
Fires the moment it's drawn (never enters hand). Gain the Terrified status until end of round and lose 2 Sanity, then discard.
For one horrible second the words wouldn't come, and Danny Pike — Danny Pike — had absolutely nothing.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
LAUGH TRACK
assetWhile in play: when Gallows Humor triggers, also gain +1 Cool until end of round.
WHOOPEE CUSHION
assetUses (3 jokes). Spend 1: you and a co-located ally gain +2 to evasion tests this turn.
DEADPAN DELIVERY
skill×3 IN STARTERLose 1 Sanity. +2 to all tests this turn.
COPING MECHANISM
skill×3 IN STARTERDraw 1 card for each point of Sanity you've lost this round (max 3).
EMOTIONAL SPONGE
skillThis round, you may use Gallows Humor each time a player at your location would lose Sanity (ignoring the once-per-round limit).
GALLOWS ENCORE
eventPlay after Gallows Humor triggers: absorb 1 additional Sanity from any player at your location. Draw 1 card.
DARK MATERIAL
event×2 IN STARTERLose 3 Sanity. Draw 4 cards.
TOO FUNNY TO DIE
event×1 IN STARTERLose 2 Sanity. Become hidden until end of round. +2 Speed.
LAST LAUGH
event×1 IN STARTERPlay only at ≤2 Sanity. Make a Fight attempt; on success deal 4 damage to the Slasher. Restore 2 Sanity. All players at your location draw 1 card.
CAPTIVE AUDIENCE
allyOn enter: all players at your location restore 1 Sanity. While in play: +1 Cool. When defeated: draw 2 cards.