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Danny Pike
PLAY
REC
SUBJECT #0500:00:00:00
LAKE ELAINE COUNTY ARCHIVEEXHIBIT #05

SURVIVOR DOSSIER // TERROR AT LAKE ELAINE

DANNY PIKE

THE CLASS CLOWNCHAOS AND CREATIVITY

The Sanity sponge who absorbs mental trauma and turns it into fuel. Danny positions himself where the pain is — soaking horror so others don't crack, and drawing cards for his trouble.

High-risk, high-reward chaos

UNPREDICTABLECREATIVELUCKY
  • Random effects and surprises
  • Disrupts enemy plans
  • Unconventional solutions

RECOVERED AUDIO // TAPE 04

Relax. If we're gonna die, at least I'll make it funny.

01 //

INNATE ABILITY

PASSIVE · ONCE PER ROUND

GALLOWS HUMOR

When you lose Sanity, gain +1 Cool until end of round (once per round).

02 //

VITALS & ATTRIBUTES

HEALTH

6

AT 0 — DOWNED

SANITY

6

AT 0 — BREAKING

HAND SIZE

5

CARDS PER REFILL

Strength
3
Charm
3
Smarts
2
Speed
2
Cool
5

ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15

03 //

KNOWN WEAKNESSES

Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.

CARRIED AT UNLOCK

GONE TOO FAR

LINGERING

Cannot be played or discarded. While in hand: -1 to all Cool tests. At end of each of your turns while in hand: lose 1 Sanity. Discard only by succeeding a Charm test (difficulty 3) as an action.

"It was supposed to be a joke." Nobody laughed.

DEAD AIR

FORCED PLAY

Enters your hand; must be played as your next action. All players at your location lose 1 Sanity as the bit lands wrong, then discard this card.

He delivered the line. Nothing. Not a chuckle. Just the silence, and the thing the silence let everyone hear.

STAGE FRIGHT

IMMEDIATE

Fires the moment it's drawn (never enters hand). Gain the Terrified status until end of round and lose 2 Sanity, then discard.

For one horrible second the words wouldn't come, and Danny Pike — Danny Pike — had absolutely nothing.

04 //

SIGNATURE DECK

10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK

1

LAUGH TRACK

asset

While in play: when Gallows Humor triggers, also gain +1 Cool until end of round.

0

WHOOPEE CUSHION

asset

Uses (3 jokes). Spend 1: you and a co-located ally gain +2 to evasion tests this turn.

0

DEADPAN DELIVERY

skill×3 IN STARTER

Lose 1 Sanity. +2 to all tests this turn.

1

COPING MECHANISM

skill×3 IN STARTER

Draw 1 card for each point of Sanity you've lost this round (max 3).

1

EMOTIONAL SPONGE

skill

This round, you may use Gallows Humor each time a player at your location would lose Sanity (ignoring the once-per-round limit).

1

GALLOWS ENCORE

event

Play after Gallows Humor triggers: absorb 1 additional Sanity from any player at your location. Draw 1 card.

1

DARK MATERIAL

event×2 IN STARTER

Lose 3 Sanity. Draw 4 cards.

0

TOO FUNNY TO DIE

event×1 IN STARTER

Lose 2 Sanity. Become hidden until end of round. +2 Speed.

2

LAST LAUGH

event×1 IN STARTER

Play only at ≤2 Sanity. Make a Fight attempt; on success deal 4 damage to the Slasher. Restore 2 Sanity. All players at your location draw 1 card.

1

CAPTIVE AUDIENCE

ally

On enter: all players at your location restore 1 Sanity. While in play: +1 Cool. When defeated: draw 2 cards.