
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
CLAIRE HOLLOWAY
A tension engine — Claire gets stronger as the situation gets worse. Her Speed counters the Angler's pull and trap mechanics, and her unlock transforms her into the unstoppable force of the final act.
Balanced survivor with strong endgame potential
- Gains power as allies fall
- Versatile card pool
- Strong comeback mechanics
RECOVERED AUDIO // TAPE 04
“I'm still here. And I'm not done.”
INNATE ABILITY
WILL TO SURVIVE
While you have 3 or fewer Health, gain +1 to all tests.
Unique to the Final Girl archetype: when the group has rescued 3 Victims, survival hardens into resolve. The unlock happens once per game and cannot be taken away.
LAKE'S VENGEANCE
Your Fight tests at water locations get +3.
SOLE SURVIVOR
When you are the only player at your location: +1 to all tests, and your first basic action each turn costs 0.
VITALS & ATTRIBUTES
HEALTH
6
AT 0 — DOWNED
SANITY
6
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
SURVIVOR'S GUILT
IMMEDIATE
Triggers immediately when drawn. Lose 3 Sanity. Heal 2 Health.
She lived. She didn't know why. She'd stopped asking and started running.
CAN'T STOP RUNNING
FORCED PLAY
Enters your hand; must be played as your next action. Move to an adjacent location (you scatter off your position) and lose 1 Health from the headlong scramble (does not trigger Counterattack).
Her legs decided before she did. She was three rooms away before the fear caught up.
OLD WOUNDS
LINGERING
Lingers in hand and cannot be discarded normally. While here, you are Exposed (take +1 damage from all sources). Remove it by spending an action to pass a Strength (3) test, or it clears automatically when you drop to 1 HP.
The scar across her ribs ached when the cold came in. It remembered the last one too.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
CLAIRE'S LOCKET
assetWhile in play at ≤3 HP: reduce all damage by 1 (min 0).
HEIGHTENED SENSES
assetWhile in play: the first time each round you drop to ≤3 HP, draw 1 card.
BLOODIED BUT UNBOWED
skill×3 IN STARTERAt ≤3 HP: +2 to all tests this turn (stacks with Will to Survive for +3). Above 3: +1.
DEATH'S DOOR
skillReduce your Health to 1. +3 to all tests this round. Draw 2 cards.
PAIN THRESHOLD
skill×2 IN STARTERTake 2 damage. +2 Strength this round. If at ≤3 HP after: also +2 Speed.
SOLE SURVIVOR
skill×1 IN STARTERIf you are the only player at your location: +2 to all tests this turn and draw 1 card.
TRAUMA RESPONSE
skill×1 IN STARTERAt ≤3 HP: restore 2 Sanity and become hidden until end of turn. Above 3: restore 1 Sanity.
REFUSE TO DIE
eventWhen you would be reduced to 0 HP: set HP to 1 instead (fires automatically from your hand). Draw 1 card.
FINAL SCREAM
event×1 IN STARTERPlay only at ≤3 HP. Make a Fight attempt; on success deal 5 damage to the Slasher. Move to an adjacent location.
ADRENALINE SPIKE
event×2 IN STARTERAt ≤3 HP: your next 2 actions this turn cost 0 resources. Above 3 HP: your next action costs 0.