
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
RYAN BROOKS
a.k.a. “Bulldozer”
The team captain who charges into danger so his friends don't have to. Ryan's brute strength makes him the frontline against the Angler — he can hold water locations others can't and punishes the Slasher for targeting him.
Aggressive frontline fighter
- High health and stamina
- Powerful melee attacks
- Protects weaker allies
RECOVERED AUDIO // TAPE 04
“You want them? You go through me.”
INNATE ABILITY
COUNTERATTACK
When you take damage, deal 1 damage to the Slasher.
VITALS & ATTRIBUTES
HEALTH
8
AT 0 — DOWNED
SANITY
4
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
TUNNEL VISION
FORCED PLAY
Must play when drawn. Lose 2 Sanity. This round you cannot move away from the Slasher or evade. Must Fight if Slasher is at your location.
He stopped seeing the exits. Stopped seeing anything but the thing that needed to die.
GLORY DAYS
IMMEDIATE
Discarded the moment it's drawn. You lose your Counterattack this round and cannot apply Guarded; an ally at your location becomes Exposed as the Slasher slips past your guard.
For a second he was back under the lights, eighteen and untouchable. The second cost someone.
CAN'T STOP, WON'T STOP
LINGERING
Lingers in hand. At the start of each of your turns, take 1 damage (does not trigger Counterattack). Remove it by passing a Fight test (succeed-by 2+) or by ending a round at full Health.
His body kept hitting things long after the whistle. It didn't know how to stop.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
VARSITY RING
asset×1 IN STARTERWhile in play: your Counterattack deals +1 damage.
SHOULDER PADS
asset×1 IN STARTERWhile in play: reduce damage by 1 (min 0). When you still take damage, +1 Strength this round.
GAME TAPE
assetWhile in play: after your Counterattack deals 3+ damage, draw 1 card.
COACH'S PLAYBOOK
assetUses (3 plays). Spend 1: +2 Strength for your next Fight test this turn.
GRIDIRON CHARGE
skillMove to adjacent location. If the Slasher is there, deal 1 damage on arrival.
BRACE FOR IMPACT
skill×2 IN STARTER+2 to defensive tests this turn. If you take damage this turn, your next Counterattack deals +2.
NO PAIN, NO GAIN
event×2 IN STARTERTake 1 damage (triggers Counterattack). Draw 2 cards.
SEEING RED
event×2 IN STARTERPlay after Counterattack triggers: deal an additional 2 damage to the Slasher.
FOURTH QUARTER RALLY
event×1 IN STARTER+3 Strength this round. Each time you take damage this round, heal 1 Health.
SPARRING PARTNER
ally×1 IN STARTEROn enter: deal 1 damage to Slasher. While in play: after you take damage, +1 to your next Fight test this turn.