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Derek Thompson
PLAY
REC
SUBJECT #0200:00:00:00
LAKE ELAINE COUNTY ARCHIVEEXHIBIT #02

SURVIVOR DOSSIER // TERROR AT LAKE ELAINE

DEREK THOMPSON

THE NERDKNOWLEDGE IS POWER

The quiet observer who sees patterns others miss. Derek turns investigation into a card draw engine — the fog the Angler creates only makes him more effective.

Control and combo-focused

INTELLIGENTSTRATEGICPREPARED
  • Card draw and deck manipulation
  • Puzzle-solving abilities
  • Long-term strategy

RECOVERED AUDIO // TAPE 04

“The pattern is right here. You just have to look.”

01 //

INNATE ABILITY

PASSIVE · ONCE PER ROUND

EUREKA MOMENT

When you pass a test by 2 or more, draw 1 card (once per round).

02 //

VITALS & ATTRIBUTES

HEALTH

4

AT 0 — DOWNED

SANITY

8

AT 0 — BREAKING

HAND SIZE

5

CARDS PER REFILL

Strength
1
Charm
2
Smarts
6
Speed
2
Cool
4

ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15

03 //

KNOWN WEAKNESSES

Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.

CARRIED AT UNLOCK

ANALYSIS PARALYSIS

IMMEDIATE

Triggers immediately when drawn. Lose 2 Sanity. Discard down to 3 cards. Cannot take Investigate actions this round.

Too many variables. Too many unknowns. He froze, and the dark moved closer.

SECOND-GUESSING

LINGERING

While in hand: your Eureka Moment cannot trigger and your Smarts tests do not count as over-succeeding (no bonus draws). Discard by succeeding any Smarts test by 3+ during your turn.

He checked the math a fourth time. A fifth. The answer never changed, but he could no longer trust it.

SHOW YOUR WORK

FORCED PLAY

Enters your hand; must be played as your next action. Give 2 cards from your hand at random to another survivor at your Location; if no other survivor is present, discard 2 random cards and lose 1 Sanity instead.

No shortcuts. No skipped steps. He spread every page out for the whole group to see, even the wrong ones.

04 //

SIGNATURE DECK

10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK

3

DEREK'S NOTEBOOK

asset×1 IN STARTER

While in play: when you pass a Smarts test, increase its success margin by 1 for effects such as Eureka Moment.

2

PROTOTYPE DEVICE

asset×2 IN STARTER

Exhaust: +2 Smarts for next test. If Eureka triggers on that test, ready this card.

1

HYPOTHESIS JOURNAL

asset×1 IN STARTER

While in play: when Eureka Moment triggers, also restore 1 Sanity.

1

RAPID ANALYSIS

skill×2 IN STARTER

+1 Smarts for one test. If you over-succeed by 3+, draw 2 cards instead of 1 from Eureka.

2

CONTROLLED EXPERIMENT

skill

Your next 2 Investigate actions this turn have no pitch cost. Gain +1 Smarts this turn.

1

EUREKA CASCADE

event×1 IN STARTER

Response: play during one of your Smarts tests — your next Investigate action this turn has no pitch cost.

0

CARRY THE ONE

skill×1 IN STARTER

+1 Smarts for your next test this turn. If Eureka Moment triggers on that test, return this card to your hand.

1

FIELD NOTES

event

Play only if your Eureka Moment has triggered this round. Gain 1 Clue from your Location, if available, without a test. Draw 1 card.

1

MEREDITH, RESEARCH ASSISTANT

ally×2 IN STARTER

While in play: +1 Smarts. Ally: 2 Health / 2 Sanity.

2

ELLIOT, LAB PARTNER

ally

While in play: when your Eureka Moment triggers, another survivor at your Location draws 1 card. Ally: 2 Health / 2 Sanity.