
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
DEREK THOMPSON
The quiet observer who sees patterns others miss. Derek turns investigation into a card draw engine — the fog the Angler creates only makes him more effective.
Control and combo-focused
- Card draw and deck manipulation
- Puzzle-solving abilities
- Long-term strategy
RECOVERED AUDIO // TAPE 04
“The pattern is right here. You just have to look.”
INNATE ABILITY
EUREKA MOMENT
When you pass a test by 2 or more, draw 1 card (once per round).
VITALS & ATTRIBUTES
HEALTH
4
AT 0 — DOWNED
SANITY
8
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
ANALYSIS PARALYSIS
IMMEDIATE
Triggers immediately when drawn. Lose 2 Sanity. Discard down to 3 cards. Cannot take Investigate actions this round.
Too many variables. Too many unknowns. He froze, and the dark moved closer.
SECOND-GUESSING
LINGERING
While in hand: your Eureka Moment cannot trigger and your Smarts tests do not count as over-succeeding (no bonus draws). Discard by succeeding any Smarts test by 3+ during your turn.
He checked the math a fourth time. A fifth. The answer never changed, but he could no longer trust it.
SHOW YOUR WORK
FORCED PLAY
Enters your hand; must be played as your next action. Give 2 cards from your hand at random to another survivor at your Location; if no other survivor is present, discard 2 random cards and lose 1 Sanity instead.
No shortcuts. No skipped steps. He spread every page out for the whole group to see, even the wrong ones.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
DEREK'S NOTEBOOK
asset×1 IN STARTERWhile in play: when you pass a Smarts test, increase its success margin by 1 for effects such as Eureka Moment.
PROTOTYPE DEVICE
asset×2 IN STARTERExhaust: +2 Smarts for next test. If Eureka triggers on that test, ready this card.
HYPOTHESIS JOURNAL
asset×1 IN STARTERWhile in play: when Eureka Moment triggers, also restore 1 Sanity.
RAPID ANALYSIS
skill×2 IN STARTER+1 Smarts for one test. If you over-succeed by 3+, draw 2 cards instead of 1 from Eureka.
CONTROLLED EXPERIMENT
skillYour next 2 Investigate actions this turn have no pitch cost. Gain +1 Smarts this turn.
EUREKA CASCADE
event×1 IN STARTERResponse: play during one of your Smarts tests — your next Investigate action this turn has no pitch cost.
CARRY THE ONE
skill×1 IN STARTER+1 Smarts for your next test this turn. If Eureka Moment triggers on that test, return this card to your hand.
FIELD NOTES
eventPlay only if your Eureka Moment has triggered this round. Gain 1 Clue from your Location, if available, without a test. Draw 1 card.
MEREDITH, RESEARCH ASSISTANT
ally×2 IN STARTERWhile in play: +1 Smarts. Ally: 2 Health / 2 Sanity.
ELLIOT, LAB PARTNER
allyWhile in play: when your Eureka Moment triggers, another survivor at your Location draws 1 card. Ally: 2 Health / 2 Sanity.