
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
DEREK THOMPSON
The quiet observer who sees patterns others miss. Derek turns investigation into a card draw engine — the fog the Angler creates only makes him more effective.
Control and combo-focused
- Card draw and deck manipulation
- Puzzle-solving abilities
- Long-term strategy
RECOVERED AUDIO // TAPE 04
“The pattern is right here. You just have to look.”
INNATE ABILITY
EUREKA MOMENT
When you pass a test by 2 or more, draw 1 card.
VITALS & ATTRIBUTES
HEALTH
4
AT 0 — DOWNED
SANITY
8
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
ANALYSIS PARALYSIS
IMMEDIATE
Triggers immediately when drawn. Lose 2 Sanity. Discard down to 3 cards. Cannot take Investigation actions this round.
Too many variables. Too many unknowns. He froze, and the dark moved closer.
SECOND-GUESSING
LINGERING
While in hand: your Eureka Moment cannot trigger and your Smarts tests do not count as over-succeeding (no bonus draws). Discard it by succeeding on a Smarts test by 3+ on your turn.
He checked the math a fourth time. A fifth. The answer never changed, but he could no longer trust it.
SHOW YOUR WORK
FORCED PLAY
Enters your hand; must be played as your next action. Give 2 cards from your hand at random to an ally at your location; if no ally is present, discard 2 random cards and lose 1 Sanity instead.
No shortcuts. No skipped steps. He spread every page out for the whole group to see, even the wrong ones.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
DEREK'S NOTEBOOK
asset×1 IN STARTERWhile in play: your Smarts tests count as succeeding by 1 additional (lowers Eureka threshold).
PROTOTYPE DEVICE
asset×2 IN STARTERExhaust: +2 Smarts for next test. If Eureka triggers on that test, ready this card.
RAPID ANALYSIS
skill×2 IN STARTER+3 Smarts for one test. If you over-succeed by 3+, draw 2 cards instead of 1 from Eureka.
CONTROLLED EXPERIMENT
skillYour next 2 Investigation actions cost no resources. +1 Smarts this turn.
LOGICAL DEDUCTION
skillInvestigate your location for free (gain 1 clue). +1 Smarts this turn.
EUREKA CASCADE
event×1 IN STARTERPlay after Eureka triggers: your next Investigation action costs no resources.
WORKING THEORY
event×1 IN STARTERLook at the top 3 cards of your deck. Keep 1, discard the rest.
SYSTEM REBOOT
eventReady all your exhausted Assets. +1 Smarts this turn.
RESEARCH ASSISTANT
ally×2 IN STARTEROn enter: +1 Smarts permanently. First Investigation test each turn gets +1. When defeated: draw 2 cards.
CONTINGENCY PLAN
event×1 IN STARTERPlay when you would take damage: prevent 1 damage and move to an adjacent location.