SURVIVOR DOSSIER
THE POPULAR
Natural Leader
The charismatic leader who rallies others in crisis. Their social skills and confidence inspire hope even in the darkest moments.
Support and team synergy
CharismaticConfidentInspiring
- ›Buffs allies
- ›Social manipulation
- ›Group coordination
“We can do this. Follow my lead.”
ATTRIBUTES
HEALTH
6
SANITY
6
HAND SIZE
5
Strength1 / 7
Charm7 / 7
Smarts2 / 7
Speed4 / 7
Cool1 / 7
Total: 15/15
SIGNATURE DECK
15 cards
1Rally CryskillChoose an adjacent player: they gain +1 action this turn.
1Pep TalkskillAll players at your location restore 2 Sanity.
2Rescue Missionskill+3 Charm for Victim rescue tests this turn. Move to an adjacent location as a free action.
1Inspiring PresenceskillWhile at a location with 2+ other players, all players there gain +1 Charm this round.
0Buddy SystemeventMove with an adjacent player as a free action. Both of you move to the same adjacent location.
0Social ButterflyeventDraw 1 card. An adjacent ally draws 1 card.
1Crowd ControleventGenerate 1 Noise at your location. All players at your location gain +1 to all tests this turn.
1Quick PatcheventHeal 2 Health to an adjacent ally. Return 1 defeated ally card from your discard pile to your hand.
0DistractioneventForce the Slasher to target you until end of round. +1 Charm.
3Group HuddleeventPlay only with 2+ other players at your location. All players here draw 2 cards and restore 2 Sanity.
1First Aid TrainingassetWhile in play: heal effects you apply restore 1 additional Health.
1MegaphoneassetWhile in play: +1 Charm. Exhaust: target ally at any location gains +1 action.
2Rescued CamperallyWhen Rescued Camper enters play: all players at your location restore 1 Sanity. While in play: players at your location can trade cards as a free action.
1Camp Counselor FriendallyWhen Camp Counselor Friend enters play: draw 1 card. While in play: +1 to Victim rescue tests at your location. When a Victim is saved at your location: all players here heal 1 Health.
2Lifeguard on DutyallyWhen Lifeguard on Duty enters play: heal 1 Health to all players at your location. While in play: all players at your location ignore the first 1 damage per round.