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Samantha Vale
PLAY
REC
SUBJECT #0300:00:00:00
LAKE ELAINE COUNTY ARCHIVEEXHIBIT #03

SURVIVOR DOSSIER // TERROR AT LAKE ELAINE

SAMANTHA VALE

THE POPULARNATURAL LEADER

The connective tissue that keeps the group resourced and together. Samantha fights the Angler's isolation strategy by making sure the right card is always in the right hand.

Support and team synergy

CHARISMATICCONFIDENTINSPIRING
  • Buffs allies
  • Social manipulation
  • Group coordination

RECOVERED AUDIO // TAPE 04

We stick together. That's how we survive.

01 //

INNATE ABILITY

FREE ACTION

TEAM PLAYER

Once per turn: give 1 card from your hand to a player at your location or adjacent, as a free action.

02 //

VITALS & ATTRIBUTES

HEALTH

5

AT 0 — DOWNED

SANITY

7

AT 0 — BREAKING

HAND SIZE

5

CARDS PER REFILL

Strength
1
Charm
6
Smarts
1
Speed
4
Cool
3

ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15

03 //

KNOWN WEAKNESSES

Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.

CARRIED AT UNLOCK

PEOPLE PLEASER

IMMEDIATE

Fires the moment it's drawn (never enters hand). Give 1 card at random to each player at your location. Lose 1 Sanity per card given. If alone, lose 3 Sanity instead.

She couldn't say no. She'd never learned how.

EVERYONE'S PROBLEM

LINGERING

While in hand: the first time each turn an ally at your location takes Health or Sanity damage, you take 1 Sanity damage too. Discard it when you end a turn with no other players at your location.

She felt every bruise the group took as if it were her own. By midnight she was carrying all of them.

BRAVE FACE

FORCED PLAY

Drawn: must be played as your next action. When played: you gain Confuse and cannot use Team Player this round — or, if an ally is at your location, you may pass it: that ally takes 2 Sanity damage and Confuse, and you suffer nothing.

She smiled and said she was fine. The smile held just long enough to fool everyone but herself.

04 //

SIGNATURE DECK

10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK

1

FRIENDSHIP BRACELET

asset×2 IN STARTER

While in play: when you use Team Player, both you and the recipient draw 1 card.

1

PEP RALLY SASH

asset×1 IN STARTER

While in play: when you give a card via Team Player, the recipient gains +2 to their next test.

2

CLASS PRESIDENT BADGE

asset×1 IN STARTER

While in play: you may use Team Player twice per turn instead of once.

1

CARE PACKAGE

skill×1 IN STARTER

Give up to 2 cards from your hand to players at your location. Restore 1 Sanity to each recipient.

0

GROUP PHOTO

skill×1 IN STARTER

Draw 1 card for each other player at your location (max 3).

0

EMERGENCY CONTACTS

event

Draw 3 cards. You must immediately give at least 1 to a player at your location.

1

LEAD BY EXAMPLE

skill×1 IN STARTER

+2 to your next test. If you succeed, all allies at your location gain +1 to their next test.

0

SHOULDER TO CRY ON

event×1 IN STARTER

Restore 2 Sanity to a player at your location. You restore 1 Sanity.

2

BEST FRIEND

ally×1 IN STARTER

On enter: you and a player at your location each draw 2 cards. While in play: Team Player also heals 1 Health to the recipient.

2

INNER CIRCLE

skill×1 IN STARTER

All players at your location heal 1 Health, restore 1 Sanity, and draw 1 card. You draw no cards.