
SURVIVOR DOSSIER // TERROR AT LAKE ELAINE
SAMANTHA VALE
The connective tissue that keeps the group resourced and together. Samantha fights the Angler's isolation strategy by making sure the right card is always in the right hand.
Support and team synergy
- Buffs allies
- Social manipulation
- Group coordination
RECOVERED AUDIO // TAPE 04
“We stick together. That's how we survive.”
INNATE ABILITY
TEAM PLAYER
Once per turn: give 1 card from your hand to a player at your location or adjacent, as a free action.
VITALS & ATTRIBUTES
HEALTH
5
AT 0 — DOWNED
SANITY
7
AT 0 — BREAKING
HAND SIZE
5
CARDS PER REFILL
ATTRIBUTE BUDGET 15/15 — EVERY SURVIVOR SUMS TO 15
KNOWN WEAKNESSES
Every deck carries exactly one weakness from this pool. It cannot be pitched, and it will surface at the worst possible moment.
PEOPLE PLEASER
IMMEDIATE
Fires the moment it's drawn (never enters hand). Give 1 card at random to each player at your location. Lose 1 Sanity per card given. If alone, lose 3 Sanity instead.
She couldn't say no. She'd never learned how.
EVERYONE'S PROBLEM
LINGERING
While in hand: the first time each turn an ally at your location takes Health or Sanity damage, you take 1 Sanity damage too. Discard it when you end a turn with no other players at your location.
She felt every bruise the group took as if it were her own. By midnight she was carrying all of them.
BRAVE FACE
FORCED PLAY
Drawn: must be played as your next action. When played: you gain Confuse and cannot use Team Player this round — or, if an ally is at your location, you may pass it: that ally takes 2 Sanity damage and Confuse, and you suffer nothing.
She smiled and said she was fine. The smile held just long enough to fool everyone but herself.
SIGNATURE DECK
10 SIGNATURES GRANTED AT UNLOCK — 10 SIGNATURE SLOTS IN EVERY 40-CARD DECK
FRIENDSHIP BRACELET
asset×2 IN STARTERWhile in play: when you use Team Player, both you and the recipient draw 1 card.
PEP RALLY SASH
asset×1 IN STARTERWhile in play: when you give a card via Team Player, the recipient gains +2 to their next test.
CLASS PRESIDENT BADGE
asset×1 IN STARTERWhile in play: you may use Team Player twice per turn instead of once.
CARE PACKAGE
skill×1 IN STARTERGive up to 2 cards from your hand to players at your location. Restore 1 Sanity to each recipient.
GROUP PHOTO
skill×1 IN STARTERDraw 1 card for each other player at your location (max 3).
EMERGENCY CONTACTS
eventDraw 3 cards. You must immediately give at least 1 to a player at your location.
LEAD BY EXAMPLE
skill×1 IN STARTER+2 to your next test. If you succeed, all allies at your location gain +1 to their next test.
SHOULDER TO CRY ON
event×1 IN STARTERRestore 2 Sanity to a player at your location. You restore 1 Sanity.
BEST FRIEND
ally×1 IN STARTEROn enter: you and a player at your location each draw 2 cards. While in play: Team Player also heals 1 Health to the recipient.
INNER CIRCLE
skill×1 IN STARTERAll players at your location heal 1 Health, restore 1 Sanity, and draw 1 card. You draw no cards.